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| (function () {
'use strict';
function mulberry32(seed) {
var s = seed | 0;
return function () {
s = (s + 0x6d2b79f5) | 0;
var t = Math.imul(s ^ (s >>> 15), 1 | s);
t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
};
}
function makeNoise2D(rand) {
var grad = [[1, 1], [-1, 1], [1, -1], [-1, -1], [1, 0], [-1, 0], [0, 1], [0, -1]];
var p = new Uint8Array(256);
for (var i = 0; i < 256; i++) p[i] = i;
for (i = 255; i > 0; i--) {
var n = Math.floor(rand() * (i + 1));
var q = p[i];
p[i] = p[n];
p[n] = q;
}
var perm = new Uint8Array(512);
for (i = 0; i < 512; i++) perm[i] = p[i & 255];
var F2 = 0.5 * (Math.sqrt(3) - 1);
var G2 = (3 - Math.sqrt(3)) / 6;
return function (xin, yin) {
var s = (xin + yin) * F2;
var i0 = Math.floor(xin + s);
var j0 = Math.floor(yin + s);
var t = (i0 + j0) * G2;
var x0 = xin - (i0 - t);
var y0 = yin - (j0 - t);
var i1, j1;
if (x0 > y0) { i1 = 1; j1 = 0; } else { i1 = 0; j1 = 1; }
var x1 = x0 - i1 + G2;
var y1 = y0 - j1 + G2;
var x2 = x0 - 1 + 2 * G2;
var y2 = y0 - 1 + 2 * G2;
var ii = i0 & 255;
var jj = j0 & 255;
var n0 = 0, n1 = 0, n2 = 0;
var t0 = 0.5 - x0 * x0 - y0 * y0;
if (t0 >= 0) {
var g0 = grad[perm[ii + perm[jj]] & 7];
t0 *= t0;
n0 = t0 * t0 * (g0[0] * x0 + g0[1] * y0);
}
var t1 = 0.5 - x1 * x1 - y1 * y1;
if (t1 >= 0) {
var g1 = grad[perm[ii + i1 + perm[jj + j1]] & 7];
t1 *= t1;
n1 = t1 * t1 * (g1[0] * x1 + g1[1] * y1);
}
var t2 = 0.5 - x2 * x2 - y2 * y2;
if (t2 >= 0) {
var g2 = grad[perm[ii + 1 + perm[jj + 1]] & 7];
t2 *= t2;
n2 = t2 * t2 * (g2[0] * x2 + g2[1] * y2);
}
return 70 * (n0 + n1 + n2);
};
}
function fbm(noise, x, y) {
var v = 0;
var amp = 0.5;
var freq = 1;
var sum = 0;
for (var o = 0; o < 4; o++) {
v += amp * noise(x * freq, y * freq);
sum += amp;
amp *= 0.5;
freq *= 2;
}
return v / sum;
}
function smooth(src, cols, rows, passes) {
var dst = new Float32Array(src.length);
for (var p = 0; p < passes; p++) {
for (var y = 0; y < rows; y++) {
for (var x = 0; x < cols; x++) {
var sum = 0;
var n = 0;
for (var dy = -1; dy <= 1; dy++) {
for (var dx = -1; dx <= 1; dx++) {
var nx = x + dx;
var ny = y + dy;
if (nx >= 0 && nx < cols && ny >= 0 && ny < rows) {
sum += src[ny * cols + nx];
n++;
}
}
}
dst[y * cols + x] = sum / n;
}
}
var tmp = src;
src = dst;
dst = tmp;
}
return src;
}
var CASES = {
1: [[3, 2]],
2: [[2, 1]],
3: [[3, 1]],
4: [[0, 1]],
6: [[0, 2]],
7: [[0, 3]],
8: [[0, 3]],
9: [[0, 2]],
11: [[0, 1]],
12: [[3, 1]],
13: [[2, 1]],
14: [[3, 2]]
};
function contourSegments(field, cols, rows, iso) {
var segs = [];
for (var y = 0; y < rows - 1; y++) {
for (var x = 0; x < cols - 1; x++) {
var tl = field[y * cols + x];
var tr = field[y * cols + x + 1];
var br = field[(y + 1) * cols + x + 1];
var bl = field[(y + 1) * cols + x];
var idx = (tl > iso ? 8 : 0) | (tr > iso ? 4 : 0) | (br > iso ? 2 : 0) | (bl > iso ? 1 : 0);
if (idx === 0 || idx === 15) continue;
var pt = [null, null, null, null];
if ((tl > iso) !== (tr > iso)) pt[0] = [x + (iso - tl) / (tr - tl), y];
if ((tr > iso) !== (br > iso)) pt[1] = [x + 1, y + (iso - tr) / (br - tr)];
if ((bl > iso) !== (br > iso)) pt[2] = [x + (iso - bl) / (br - bl), y + 1];
if ((tl > iso) !== (bl > iso)) pt[3] = [x, y + (iso - tl) / (bl - tl)];
var pairs;
if (idx === 5 || idx === 10) {
var center = (tl + tr + br + bl) / 4;
if (idx === 5) pairs = (center > iso) ? [[0, 3], [1, 2]] : [[0, 1], [2, 3]];
else pairs = (center > iso) ? [[0, 1], [2, 3]] : [[0, 3], [1, 2]];
} else {
pairs = CASES[idx];
}
for (var k = 0; k < pairs.length; k++) {
var a = pt[pairs[k][0]];
var b = pt[pairs[k][1]];
if (a && b) segs.push(a, b);
}
}
}
return segs;
}
function generateContours(width, height, seed) {
var CELL = 9;
var cols = Math.max(2, Math.ceil(width / CELL) + 1);
var rows = Math.max(2, Math.ceil(height / CELL) + 1);
var rand = mulberry32(seed);
var noise = makeNoise2D(rand);
var field = new Float32Array(cols * rows);
var freq = 0.0016;
for (var y = 0; y < rows; y++) {
for (var x = 0; x < cols; x++) {
field[y * cols + x] = fbm(noise, x * CELL * freq, y * CELL * freq);
}
}
field = smooth(field, cols, rows, 2);
var levels = [];
for (var l = -6; l <= 6; l++) {
if (l === 0) continue;
levels.push(l * 0.09);
}
var paths = [];
for (var i = 0; i < levels.length; i++) {
var segs = contourSegments(field, cols, rows, levels[i]);
if (segs.length < 8) continue;
var d = '';
for (var s = 0; s < segs.length; s += 2) {
d += 'M' + (segs[s][0] * CELL).toFixed(1) + ' ' + (segs[s][1] * CELL).toFixed(1) +
'L' + (segs[s + 1][0] * CELL).toFixed(1) + ' ' + (segs[s + 1][1] * CELL).toFixed(1);
}
paths.push({ d: d, index: i % 5 === 0 });
}
return { width: cols * CELL, height: rows * CELL, paths: paths };
}
var SVG_NS = 'http://www.w3.org/2000/svg';
function buildSVG(data) {
var svg = document.createElementNS(SVG_NS, 'svg');
svg.id = 'contour-bg';
svg.setAttribute('viewBox', '0 0 ' + data.width + ' ' + data.height);
svg.setAttribute('preserveAspectRatio', 'xMidYMid slice');
svg.setAttribute('aria-hidden', 'true');
svg.setAttribute('focusable', 'false');
for (var i = 0; i < data.paths.length; i++) {
var p = document.createElementNS(SVG_NS, 'path');
p.setAttribute('d', data.paths[i].d);
if (data.paths[i].index) p.setAttribute('class', 'contour-index');
svg.appendChild(p);
}
return svg;
}
function init() {
if (document.getElementById('contour-bg')) return;
var seed = (Date.now() ^ ((Math.random() * 0xffffffff) | 0)) >>> 0;
var svg = null;
var timer = 0;
function draw() {
var data = generateContours(window.innerWidth, window.innerHeight, seed);
var next = buildSVG(data);
if (svg && svg.parentNode) svg.parentNode.replaceChild(next, svg);
svg = next;
document.body.appendChild(svg);
}
draw();
window.addEventListener('resize', function () {
clearTimeout(timer);
timer = setTimeout(draw, 200);
});
}
if (typeof document !== 'undefined' && typeof window !== 'undefined') {
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', init);
} else {
init();
}
}
if (typeof module !== 'undefined' && module.exports) {
module.exports = { generateContours: generateContours };
}
})();
|